
However, although there are many eGPUs on the market, not all are Mac compatible.
With the introduction of super fast Thunderbird 3 ports on Macs and eGPU compatibility in the latest versions of macOS Monterey, Big Sur and Catalina, you can finally accelerate 3D graphics in Metal and OpenCL using an eGPU.Īn eGPU is essential to keep up with the demands of the latest games, graphic intensive applications and meet the demands of Virtual Reality (VR) games or Augmented Reality (AR).
Can You Use NVIDIA Cards With eGPUs On Mac?Īn eGPU (External Graphics Processing Unit) is an external graphics card which enhances your Mac’s ability to handle graphics.Īn eGPU will enhance the graphics performance of any Thunderbolt 3 Mac running macOS High Sierra 10.14.4 or higher. The latest advancements in Metal Ray Tracing mean less GPU time is spent building acceleration structures, work like culling can move to the GPU to reduce CPU overhead, and both intersection and shading can be optimized with direct access to primitive data. The new Metal backend in PyTorch version 1.12 enables high-performance, GPU-accelerated training using MPS Graph and the Metal Performance Shaders primitives. This new geometry pipeline replaces vertex shaders with two new shader stages - object and mesh - that enable more flexible culling and LOD selection, and more efficient geometry shading and generation. The compiler can generate GPU binaries at project build time to eliminate in-app shader compilation, helping games improve performance and reduce load times. Optimally stream asset data to Metal textures and buffers directly from storage using asynchronous I/O. Choose a combination of temporal or spatial algorithms to help boost performance. Render complex scenes in less time per frame with high-performance upscaling and anti-aliasing.